<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Immune to Natural Law</name>
    <description>C'Tan ignore terrain when moving, and count has having Frag Grenades.</description>
    <type>Other Equipment</type>
    <modifiers></modifiers>
  </item>
  <item>
    <name>Necrodermis</name>
    <description>If the C'Tan loses all its wounds, models within D6" of the C'Tan suffer a S6 hit with no Armour saves possible.  The C'Tan will only take a single wound from a Wraithcannon.</description>
    <type>Other Equipment</type>
	<modifiers></modifiers>
  </item>
  <item>
    <name>Drain Life</name>
    <description>Any model reduced to zero Wounds by a C'Tan will not regenerate or recover because of bionics, nartheciums, exsanguinators or any similar wargear.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Manifestation</name>
    <description>Any unit that wishes to assault the C'Tan must take a Leadership test.  If it fails, it may not assault that turn.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Above All Others</name>
    <description>C'Tan may not join friendly units and may be picked out by enemy shooters even if within 6" of other targets.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Fearless</name>
    <description>C'Tan are assumed to pass all Morale checks, even if failure is normally automatic, and cannot be pinned.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Lightning Arc</name>
    <description>Lightning Arc</description>
    <type>Weapon</type>
    <weaponDetails>
      <weaponMode>
        <range>24</range>
        <strength>9</strength>
        <ap>2</ap>
        <type>Assault 1</type>
        <comments></comments>
      </weaponMode>
    </weaponDetails>
  </item>
  <item>
    <name>Gaze of Death</name>
    <description>Instead of attacking normally, place the Ordnance template over the C'Tan.  Any models entirely beneath it are hit automatically, models partially beneath it on are hit on 4+.  Every model hit takes a Strength 4 hit with no Armour saving throw permitted.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Etheric Tempest</name>
    <description>In the beginning of the enemy Assault phase, any enemy unit with a model within 6" and which doesn't consist entirely of models with unmodified Strength 4 or more must move 2D6" directly away from Nightbringer.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Deceive</name>
    <description>This power has a range of 24", requires line of sight, and cannot be used on a unit in close combat.  The unit must take either a Morale test, or a Pinning test, even if they would normally pass such a test automatically.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Grand Illusion</name>
    <description>A Necron army commanded by the Deceiver may adjust its deployment after the enemy has deployed, after infiltrators, scouts, etc., have moved, but before the first move.  The Necron player nominates a unit, which can be redeployed; on a 4+, another unit can be redeployed as well, and so on.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Dread</name>
    <description>If it is not in close combat, instead of making an Assault move, the Deceiver can force an enemy unit within 24" to take a Leadership test, and if it fails, models in the unit will hit only on a 6 in the ensuing Assault phase.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Misdirect</name>
    <description>The Deceiver can choose to leave close combat before blows are struck, falling back in any direction while the enemy can only consolidate.</description>
    <type>Other Equipment</type>
  </item>
</wargear>